Monday, September 3, 2012

Gladiator Kring



GLADIATOR KRING, HALF-ORC BARBARIAN
CHARACTER DETAILS:
Race: Half-Orc 
Class: Barbarian
Alignment: ((Chaotic Neutral))
Age: 23years old
Height: 6'3"
Weight: 220 lbs.
Hair:  ((bald))
Eyes: ((dark brown, almost black))
Deity: ((None))
Homeland:
Experience: 2133xp as of 2/19/13 ((3 Druids and let birdman go))
Favored Class: Barbarian 
Current Load: ((Add up the weight of your weapons / armor))
Wealth: 0 cp / 0 sp / 22 gp / 0 pp ((I subtracted the buy-in for the wagon))
PRIMARY STATS: 
Strength:        16     (+3)
Dexterity:       14      (+2)
Constitution: 14      (+2)
Intelligence:   13     (+1)
Wisdom:         13     (+1)
Charisma:       9       (-1)
SKILLS:
Knowledge (Dungeoneering)
Knowledge (Nature)
Profession (Gladiator) 
Craft (Weapons)
FEATS: 
Armor Proficiency, Light (Automatic bonus feat, Barbarian)
Armor Proficiency, Medium (Automatic bonus feat, Barbarian)
Simple Weapon Proficiency: (Automatic bonus feat, Barbarian)
Martial Weapon Proficiency (Automatic bonus feat, Barbarian)
Shield Proficiency (Automatic bonus feat, Barbarian)
Power Attack (1st level feat)
SPECIAL ABILITIES: 
Dark Vision: Up to 60 ft
Fast Movement (Ex): +10 ft
Rage (Ex): Rage for [4 + CON] = 6 turns per day.
Weapon and Armor Proficiency.
Intimidating: +2 on Intimidate checks
Orc Ferocity: 1 Extra round of fighting below 0 hit points
Weapon familiarity: All orc weapons are treated as martial weapons.
Uncanny Dodge lvl2

Rage Power: 
Auspicious Mark ((Benefit: The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll. ))

SECONDARY STATS:
Hit Points: 24/ 26 (enraged)
Speed: 30 ft (hide armor) / 40 ft (unarmored)
Melee Hit: +5
Ranged Hit: +4
Fort Save: +5
Reflex Save: +2 
Will Save: +1
Base Attack Bonus: +2
Combat Maneuver Bonus: +4
Combat Maneuver Defense: 16
Armor Class (AC): 16
Touch AC: 12
Flat-footed: 14
Light Load: 76 lbs.
Medium Load: 77 - 153 lbs.
Heavy Load: 154 - 230 lbs.
LANGUAGES: 
Common, Orc
EQUIPMENT:
Greataxe (2-H): Dmg 1d12 + 5.5; Critical x3; Wt 12 lbs
Spear (Simple): Dmg 1d8 + 3; Critical x3; Range 20 ft; Wt 6 lbs
Spear (Simple): Dmg 1d8 + 3; Critical x3; Range 20 ft; Wt 6 lbs
Hide Armor: +4 AC; Max +4 Dex bonus; -3 armor check penalty; -10 ft penalty; Wt 25 lbs
Backpack: Bedroll; Iron Rations (1 wk); 10 oil flasks; lantern; shovel; 2 caltrops.
Pouch, Belt: Water skin; tinderbox; whistle
RAGE STATS: 
Daily Rounds: Base (4+2) = 6 rounds
Remaining: 6 - 0 = 6
Rage Strength: 20 (+5)
Rage Constitution: 18 (+4)
Rage AC Penalty: -2
Rage Will Save: +3
Rage Hit Points: 16

RAGE POWERS:
Available at 2nd level and every even level after (4, 6, 8...)

MOUNT: 
INFO
Type: Mule 
Name: ((Name it for fun & profit))
600lbs, 8 gp
XP 400
N Medium animal
Init +1; Senses low-light vision, scent; Perception +7
DEFENSE 
AC: 15; Touch: 13; Flat-footed: 12; (+3 Dec, +2 Nat)
HP: 15 (2d8+6)
Fort: +7; Ref: +6; Will: +2
OFFENSE
Speed: 40 ft
Melee: 2 hooves -1 (1d3+3)
STATISTICS
Str: 17; Dex: 17; Con: 18; Int: 2; Wis: 15; Cha: 8
BAB: +1; CMB: +4; CMD: 17 (21 vs trip)
FEATS
Endurance; Run (B)
SQ docile
SPECIAL ABILITIES
Docile(Ex): Unless specifically trained for combat, a mule's hooves are treated as secondary attacks.

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